top of page

References

Beard, C. (2018). Learning experience designs (LEDs) in an age of complexity: Time to replace the lightbulb? Reflective Practice, 19(6), 736-748. doi:10.1080/14623943.2018.1538962

 

Benedek, A. (2015). MindTheGapp™ Between standards and practice of mobile learning experience design. International Journal on Advances in Education Research, 2(1), 14-36. (Retrieved from http://real.mtak.hu/31979/1/EduRe_V2_I1_P22_u.pdf

 

Digital Harvard. Retrieved from http://www.psfk.com/2011/04/the-digital-harvard-stats-behind-hyper-islands-success-video.html 


Docter, P. (2015). ‘Inside out’ [Cartoon]. Retrieved from https://thinkingua.files.wordpress.com/2015/10/inside-out-movie-emotions-20150611143045-q75dx800y-u1r1g0.jpg

 

Fewster-Thuente, L., & Batteson, T. J. (2018). Kolb's experiential learning theory as a theoretical underpinning for interprofessional education. Journal of Allied Health, 47(1), 3.

 

Forlizzi, J., & Battarbee, K. (2004). Understanding experience in interactive systems. In Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques (pp. 261-268). ACM.

 

Hassenzahl, M. (2010). Experience design: Technology for all the right reasons. Synthesis lectures on human-centered informatics, 3(1), 1-95. 

Retrieved from http://citeseerx.ist.psu.edu/viewdoc/download;jsessionid=435847A6FF0B128B2F52708AD6B8E1D4?doi=10.1.1.1023.1580&rep=rep1&type=pdf)

 

Hyper Island Toolkit. Retrieved from http://toolbox.hyperisland.com/

IBM Design. Retrieved from https://www.ibm.com/design/approach/design-thinking/

 

LinkedIn Learning. (2013, September 13). UX prototyping tutorial: Design process overview. [Video file]. Retrieved from  https://www.youtube.com/watch?v=WcFSZGvXtjA 

 

LX Canvas. Retrieved from https://learningexperiencedesign.com/learning-experience-canvas/
 

[Untitled photograph of a couple having a meal]. (2015).  Retrieved from https://200273experience.files.wordpress.com/2015/09/image.jpeg 

 

Werres, R. & Zimmermann, P. (2017). Illustration: Hassenzahl’s 4 key properties of ‘experience’. Marvelapp.com. Retrieved from https://blog.marvelapp.com/designing-for-experience/

 

Wikipedia Contributors. (2019, November 5). User experience design. Retrieved from https://en.wikipedia.org/wiki/User_experience_design 

© 2023 by Sasha Blake. Proudly created with Wix.com

bottom of page